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Flying Carpet Mod v1.3 for Morrowind Version 1.3.1029 
created by MADMAX ( 12 Dec 2002 )
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INDEX
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1. INTRODUCTION
2. GAME SUMMARY
3. INSTALLATION
4. FLYING LESSONS
5. OTHER FLYING FACTS
6. VERSIONS UPDATES
7. CREDITS
8. DISCLAIMER

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1. INTRODUCTION
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Fly across Vvardenfell wt the magic flying carpet. Control the
flight in real-time ( no msgboxes interruption ). This amazing
item is now available for Morrowind gamers. However, good
stuff always come with a price ( no free lunch ). The carpet 
only serve those who are worthy. There is a great adventure 
waiting for you as you go venture off to claim your ultimate 
prize. And only the strongest will be victorious.

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2. GAME SUMMARY
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When you first load this mod, a book will be added to your
inventory. It will explain briefly of the carpet whereabouts. To
own the carpet, you have to find your way through a maze,
survive 3 trials and loads of deadly traps and creatures. I am
not going to say more. Expect the unexpected. Just one advice.
You have to be strong in most departments before attempting
this. I tried with my level 50 character and have my ass kicked.

The design concept I use here is quite different from what you
normally get in the game. I am trying to push the envelope by 
using excessive scripting. I hope this mod will be a whole new 
experience for you gamers. Have fun.

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3. INSTALLATION
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This mod requires ver1.3.1029 although you may not necessary
need to load tribunal to play.

When you open up the zip file, you should see 4 files.
1. flying carpet.esp
2. flying carpet.txt
3. spikes.nif
4. trial.esp

Unzip both esp files to directory \Morrowind\Data files\ and
spikes.nif to directory \Morrowind\Data files\Meshes\

IMPORTANT
To play the adventure mod, load the "flying carpet.esp" ONLY.

I have added the "trial.esp" for impatient gamers who wants to 
have a taste of the flying carpet first. This version takes away 
the adventure portion and gives you the ability to cast the 
flying carpet only ONCE. Sort of a teaser. When you load the 
game, go to your Spell Menu and look out for "Summon Flying
Carpet". The full version will allow you to cast at any time.

NOTE : DO NOT load both esp together. It may clash later on.

Email your feedback and bug report to:
maxyuecy@hotmail.com

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4. FLYING LESSONS
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VERY IMPORTANT - For this to work, you need to be on 
RUNNING mode. REMEMBER................

1. Once you have the ability to cast the flying carpet, go to your 
    Spell Menu and cast the spell "Summon Flying Carpet" 
   ( no magicka needed ) and it will appear right where you stand.
2. You will now automatically mount on the carpet and rise. (v1.3)
3. Activate flying carpet again, it will stop rising and switch to 
    "FLY MODE" .
4. There are 4 things to take note when you are in "FLY MODE".
    a. Direction - controlled by player view. ( mouse )
    b. Speed/Levitation Control - activate carpet to toggle the
        controls. Speed Control always activate first when you 
        start flying.
    c. Increase - RUN FORWARD KEY ( W or UpArrow ). Under
        Speed Control, it increases the speed. Under Levitation
        Control, it will climb up.
    d. Decrease - SNEAK ( LeftCtrl ). Under Speed Control, it
        reduces the speed. Under Levitation Control, it will climb
        down.
5. You DO NOT need to hold down the RUN key anymore to increase
    speed or raise levitation. Just tab on the RUN key once and it
    will increment automatically until you press SNEAK. (v1.3)
6. For emergency STOP, hold the SNEAK key and activate the
    carpet at the same time. The carpet will come to an 
    immediate halt but you can still continue to fly after that.
7. To land, just set it to solid ground and you will be 
    automatically dismounted. ( buildings not recommended but 
    possible )

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5. OTHER FLYING FACTS
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1. Max. speed limit is set at 100. You can now fly max speed even
    at very low altitude without crashing the game (v1.3)
2. Levitation speed is fixed at 20. I tried to add a variable
    speed function to it but it does not make much impact. So, I
    decided to drop it.
3. After you land or fall off from the carpet, the carpet will
    disappear. I did this so that it will clog up the memory.
4. Object collision sensitivity has been improved on v1.3. You
    should avoid most of the unintentional hit and when you do hit
    an object, the carpet will bounce back to avoid clipping with
    the object. The damage health is still relative to the speed.
    So watch out when you are flying at 100. (v1.3)
5. I have set it not to function in interior. Although the idea of 
    flying in Mournhold would be nice.
6. Levitation, teleporting and jumping are disabled during 
    flight. They will be restored after you've landed. However, 
    you can still cast magic and combat while you are flying.
7. You will "stick" to the carpet, so don't worry about falling off.
8.  Best view is to use 3rd Person view ( by default )or hold 
    down the TAB key and rotate the mouse for 360degree view. 
    You can always switch back to 1st Person view anytime.
9. No underwater flying. I decided to take it out as it is not
    realistic.

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6. VERSION UPDATES
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Version 1.2 :
- removed some unwanted messages in mod used for 
debugging purposes.

Version 1.3 :
Carpet issues.
1. occassional game crashes - this is fixed. At least it does
   not crash in my computer anymore. You should now be able to
   fly maximum speed at very low altitude.
2. character floating - character now standing ON the carpet and
   not flying on top of the carpet.
3. carpet disapperance - this is due to the flying script not
   capturing a cell change frame due to too many processing in
   the script. I have unload some of the processing to a global
   script which has helped the cause. It does not happen now in
   my computer but if you do experience this, pls feedback to me.
4. unintentional hit - new improved object hit detection should
   minimise any unwanted hits. You will also bounce back when you
   do hit an object without clipping on it. I have also changed
   the flying technique ( pls refer flying lessons ) to avoid
   holding down the RUN key too long which is disastrous for
   detecting hit object.
5. falloff fm carpet - not possible!! The carpet is now SOLID!
6. savegame issue - it is now safe to save your game during flight.
   You should be on the exact location when you reload your game.

Maze issues.
- fixed the spikes.nif link to mod.
- for those who wants to continue from your savegame with this
   version and has problem opening the portcullis to the carpet,
   look for the spoiler down below. This problem cannot be fixed 
   because Morrowind will re-initialize all parameters including 
   the count on the tests that you'd taken when you load up this
   version.

For those who wants to continue from your existing savegame.
1. completed 3 trials and taken the carpet - make sure you are NOT 
   flying in your savegame.
2. not completed any trials - no problem, just continue straightoff.
3. completed some but not all 3 trials - see the fix below.
******SPOILER******
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You can fix this by opening the console window ( ~ key ). Type

set test to 3

Close the console and try clicking on the portcullis. If your
problem persists, send me an email.

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7. CREDITS
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Thanks to Lady Eternity for her wonderful artwork. I only use
one of her many incredible stuff.

My girlfriend who never complain about me spending more
time with the computer than her.

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8. DISCLAIMER
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This file ( flying_carpet.zip ) and its contents are copyrighted © 
( 2002 ) by MADMAX. You may NOT modify any of the files or
use this mod to "add" to your mod without my written consent.
This is Freeware. No one is allowed to commercially exploit this 
mod, You may distribute this file freely as long as its contents 
are kept original and intact. Thanks!